In lieu of the canceled talk Sony had planned for GDC, the company took to hosting their own live event to detail some of the hardware specs we can expect from the forthcoming PlayStation 5. Mark Cerny, the lead architect behind the PS5, hosted the event. “There will be lots of chances later on this year to look at the PlayStation 5’s games,” he opened. “Today, I want to talk a bit about the goals of the PlayStation 5’s hardware.”
Accompanied by a Digital Foundry piece to detail the nitty-gritty specifics of all the company’s unveiled elements, Cerny dove right into the console’s potential.
Despite the PS5 not quite making it to the Xbox Series X’s 12 teraflop GPU output, the “custom AMD GPU based on their RDNA 2 technology” will ultimately be more efficient with a single compute delivering more on performance.
Cerny spent much time discussing the nature of the internal storage on the PS5. Where the PS4 deals with long load times because of the way it uses RAM, the PS5’s SSD will enable the console to load much quicker and be capable of more detailed environments.
The company is also working on virtual and 3D audio capabilities for sound systems. This means we won’t have to rely on headphones, the “gold standard” for 3D sound in gaming right now.
The console will also be fully backwards-compatible upon its release, with Cerny stating almost all of the 100 most popular PS4 games will be playable upon its release.
Watch the event and see the console’s specs below.
PlayStation 5 Specs
CPU – 8x Zen 2 Cores at 3.5GHz with SMT (variable frequency)
GPU – 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)
GPU Architecture – Custom RDNA 2
Memory/Interface – 16GB GDDR6/256-bit
Memory Bandwidth – 448GB/s
Internal Storage – Custom 825GB SSD
IO Throughput – 5.5GB/s (Raw), Typical 8-9GB/s (Compressed)
Expandable Storage – NVMe SSD Slot
External Storage – USB HDD Support
Optical Drive – 4K UHD Blu-ray Drive